Baccarat Big Road

  1. Big Road Grid Baccarat
  2. Baccarat Big Road Small Road
  3. Baccarat Big Eye Road
  4. Baccarat Big Eye Road
  1. At first, Baccarat results were just recorded on the “Big road”. This is the main road and it is the road that all other roads are derived from. The Big Road is fairly simple.
  2. Shown below are shots of Evolution Gaming’s baccarat tracing indicators. In addition to the Big Road, you can choose to view the Big Eye Boy Road, the Small Road or the Cockroach Road. For a detailed explanation of how Big Eye, Small and Cockroach roads are constructed, click here.
  3. The Big Road is usually the largest of the four roads shown here. The Big Road shows what the Bead Plate shows, but here, the stats are shown from left to right.

Tabone is an English Writer from Great Britain. He is a casino games professional pattern player and outcomes systemiser. He is the Author of Bestselling Baccarat books, ‘The Ultimate Silver Bullet Proof Baccarat Winning Strategy 2.1’ and ‘The Ultimate Golden Secret Baccarat. Big and Small Side Baccarat Bets. G’day’s live dealer baccarat games – hosted by Ezugi, offer not just pair and tie wagers, but also big and small side bets. Big and small bets refer to the total amount of cards which will be dealt in one round (coup). Playing online baccarat also has the added benefit of the baccarat road map which.

  • Appendices
  • Baccarat Analysis
  • Miscellaneous

Introduction

Baccarat is a game steeped in superstition. The vast majority of players keep careful track of the shoe history, either on paper or with the aid of screens that show every hand since the shoe began. There are various ways of recording this information. The companies that market the screens that display the shoe history present it in various ways, according to the most popular methods of trying to define patterns.

Before going further, let me give my usual comment on notation. When referring to an actual bet, I use capital letters. When referring to the player playing the game, I use lower case. I invite the rest of the world to follow this convention, to help avoid confusion.

For those who don't know me, let me take a moment to say that all this effort at trying to predict the next hand is a waste of time. For all practical purposes, the odds are the same for every hand, and the past history does not matter. Now before the perfectionists out there write to me, yes, I know if you had the use of a computer, a card counter could make computer-perfect decisions according to the composition of the remaining cards, which would very rarely result in an advantage on some bets. However, that is not what I'm talking about it. I'm saying that trying to find a pattern in past Player and Banker wins is as useless as predicting the next color in roulette (on a fair wheel) according to past reds and blacks.

Although I personally don't play baccarat, I have wondered for years about some of the tables in those displays of the shoe history. The staff at the Venetian has been very helpful in helping me understand, so that I may enlighten the rest of the world. So, with the introductions out of the way, let's get started. Here is a picture of a typical sign, seen at the Venetian. There are various components of display, which I will address individually.

How to Read Them

Bead Plate

This section above is called the 'bead plate.' It used to be that players could buy a tray with cubes with sides noting Player, Banker, and Tie wins. Wins are recorded as follows:

  • Blue = Player win
  • Red = Banker win
  • Green = Tie win
Baccarat big eye road

The player starts in the upper left hand corner and makes his way down. When he reaches the bottom row, he moves over one column to the right and back to the top row.

Big Road

The next section, pictured above, is called the 'Big Road.' This primarily keeps track of Player and Banker wins. Tie and pair wins are also noted with slashes and dots. To be specific, a tie is noted with a green line through the previous Player or Banker win. A Player pair is noted with a blue dot in the lower right corner of the hand it occurred in. A Banker pair with a red dot in upper left. In the interest of simplicity, in this example there were only Player and Banker wins.

Much like in the Bead Plate, the player starts in the upper left, as well as marking Player wins in blue, and Banker wins in red. However, instead of a solid circle, with a Chinese character in the middle, the Big Road has only the blue and red outlines of circles.

Unlike the Bead Plate, in the Big Road the player starts at the top of a new column with each change in Player and Banker winning. Note the grid is six rows deep. In the event there are seven or more consecutive Player or Banker wins, the results will move to the right, creating what is known as a dragon tail. In this example that never happens, as there was never more than four consecutive wins on the same side.

Baccarat

Big Eye Boy

With the next table, it is no longer so obvious what is going on, and it is here where I started to need help. As mentioned before, baccarat players are a very superstitious bunch. While the strategies they use to find patterns can be a complicated topic, one basic truth is they like predictability and repeating patterns. For example, if the last 12 hands were BBBPPPBBBPPP, I would bet that everybody at the table would bet on the Banker the next hand. Note how wins happen in groups of three. The Big Eye Boy table is useful in gauging how repetitive the shoe is. Red entries are a sign of repetition, and blue entries are a sign of a chaotic, 'choppy' shoe. It is important to note that in the Big Eye Boy table, blue and red are not associated with Player and Banker wins, as they are on the previous two tables.

The first entry in the Big Eye Boy table is the hand after the first entry in the second column of the Big Road, so that there is enough information to judge if a pattern is developing or not. Here is where the air starts to get thin, so pay attention. Every entry in the Big Eye Boy table, as well as the next two tables, will refer to a specific entry in the Big Road. Each entry in the Big Eye Boy is recorded as follows:

  1. If the hand in question causes a new column in the Big Road, then compare the previous two columns in the Big Road. If they are the same in depth, then record a red circle in the Big Eye Boy. If they are not, then record a blue circle.
  2. If the hand in question is the same outcome as the previous hand (skipping ties), then compare the cell to the left of the newly created entry in the Big Road with the cell directly above that one. If these two cells are the same, whether both Player, both Banker, or both blank; then mark a red in the Big Eye Boy. Otherwise, mark a blue.
    In other words, consider the latest entry in the Big Road. Then, move one cell to the left. Then, move up. If the move up does not result in a change, mark red, if it does, mark blue.

In the event the Big Road forms a dragon tail, for purposes of the Big Eye Boy as well as the Small Road and Cockroach Pig, assume that the Big Road is infinitely deep, and ask yourself what would have happened under that assumption.

Note that if the Big Road consisted entirely of an alternating pattern of x Player wins with x Banker wins, then the Big Eye Boy would be entirely red.

To help with this part, I explain below every entry in the Big Eye Boy table that follows. I put the results in Excel so you could refer to the exact points in the grid I'm referring to.

For example, the first entry shows cell A1 on the Big Eye Boy table. This corresponds to the same hand represented in cell C1 of the Big Road table. Since cell C1 is the beginning of a new column, we check if the previous two columns are equal in length. They are, so we color the Big Eye Boy red for cell A1.

Big Road

Big Eye Boy

Big Eye Boy — Play by Play

Big Eye Boy CellBig Road CellColorReason
A1
B1
A1C1RedColumns A and B equal in length
B1C2BlueB1 and B2 don't match
B2D1BlueColumns B and C unequal in length
B3E1BlueColumns C and D unequal in length
B4E2BlueD1 and D2 don't match
C1E3RedD2 and D3 match
C2E4RedD3 and D4 match
D1F1BlueColumns D and E unequal in length
D2G1BlueColumns E and F unequal in length
E1HIRedColumns F and G equal in length
E2I1RedColumns G and H equal in length
F1I2BlueH1 and H2 don't match
F2J1BlueColumns H and I unequal in length
G1J2RedI1 and I2 match
H1J3BlueI2 and I3 don't match
H2K1BlueColumns I and J unequal in length
I1K2RedJ1 and J2 match
I2K3RedJ2 and J3 match
I3L1RedColumns J and K equal in length
I4L2RedK1 and K2 match
J1M1BlueColumns K and L unequal in length
J2N1BlueColumns L and M unequal in length
J3N2BlueM1 and M2 don't match
K1N3RedM2 and M3 match
L1O1BlueColumns M and N unequal in length
M1O2RedN1 and N2 match
N1P1BlueColumns N and O unequal in length
O1P2RedO1 and O2 equal
O2Q1RedColumns O and P equal in length
P1R1BlueColumns P and Q unequal in length
Q1S1RedColumns Q and R equal in length
R1S2BlueR1 and R2 don't match
S1S3RedR2 and R3 match
T1T1BlueColumns R and S unequal in length
U1T2RedS1 and S2 match
U2T3RedS2 and S3 match
U3U1RedColumns S and T equal in length
U4U2RedT1 and T2 match
V1V1RedColumns T and U equal in length
W1V2RedU1 and U2 match
W2W1BlueColumns U and V unequal in length
X1X1BlueColumns V and W unequal in length
Y1Y1RedColumns W and X equal in length
Z1Y2BlueX1 and X2 don't match
AA1Y3RedX2 and X3 match
AB1Z1BlueColumns X and Y unequal in length
AB2AA1BlueColumns Y and Z unequal in length
AB3AA2BlueAA1 and AA2 don't match
AB4AB1BlueColumns Z and AA unequal in length
AB5AC1BlueColumns AA and AB unequal in length
AB6AC2BlueAB1 and AB2 don't match
AC1AC3RedAB2 and AB3 match
AD1AD1BlueColumns AB and AC unequal in length
AD2AE1BlueColumns AC and AD unequal in length
AD3AE2BlueAD1 and AD2 don't match
AE1AE3RedAD2 and AD3 match
AE2AE4RedAD3 and AD4 match
AF1AF1BlueColumns AD and AE unequal in length
AF2AG1BlueColumns AE and AF unequal in length
AG1AH1RedColumns AF and AG equal in length
AG2AI1RedColumns AG and AH equal in length
AG3AJ1RedColumns AH and AI equal in length
AH1AJ2BlueAI1 and AI2 don't match
AI1AJ3RedAI2 and AI3 match
AJ1AK1BlueColumns AI and AJ unequal in length
AJ2AL1BlueColumns AJ and AK unequal in length

Small Road

The next table, in the bottom left of the display, is the 'Small Road.' The Small Road works exactly like the Big Eye Boy, except it skips the column to the left of the current column in the Big Road. To have enough information to go on, the Small Road must wait until the entry after the first entry in the third column of the Big Road. Here is exactly how the Small Road is recorded.

  1. If the hand in question causes a new column in the Big Road, then compare the first and third columns to the left of the new column in the Big Road. If they are the same in depth, then record a red circle in the Small Road. If they are not, then record a blue circle.
  2. If the hand in question is the same outcome as the previous hand (skipping ties), then compare the cell two cells to the left of the newly created entry in the Big Road with the cell directly above that one. If these two cells are the same, whether both Player, both Banker, or both blank; then mark a red in the Small Road. Otherwise, mark a blue.
    In other words, consider the latest entry in the Big Road. Then, move two cells to the left. Then, move up. If the move up does not result in a change, mark red, if it does, mark blue.

The Small Road in the sign pictured was too big to fit in the grid, so the first four columns dropped off. They would have been BBRRBR.

Cockroach Pig

The next table, in the bottom right of the display, is 'Cockroach Pig.' The Cockroach works exactly like the Small Road, except it skips two columns to the left of the current column in the Big Road. To have enough information to go on, the Cockroach Pig must wait until the entry after the first entry in the fourth column of the Big Road. Here is exactly how the Cockroach Pig is recorded.

  1. If the hand in question causes a new column in the Big Road then compare the first and fourth columns to the left of the new column in the Big Road. If they are the same in depth, then record a red circle in the Cockroach Pig. If they are not, then record a blue circle.
  2. If the hand in question is the same outcome as the previous hand (skipping ties), then compare the cell three cells to the left of the newly created entry in the Big Road with the cell directly above that one. If these two cells are the same, whether both Player, both Banker, or both blank; then mark a red in the Cockroach Pig. Otherwise, mark a blue.
    In other words, consider the latest entry in the Big Road. Then, move three cells to the left. Then, move up. If the move up does not result in a change, mark red, if it does, mark blue.

Other Statistics

Finally, the above picture shows the upper right part of the display. The left part shows overall shoe statistics for how often each bet won. This is not a very realistic example, as I put in Player and Banker wins only, for purposes of example. The right part shows what will happen on the Big Eye Boy, Small Road, and Cockroach Pig according to whether the next hand is a Player or Banker win.

Links

Fate in the cards: understanding baccarat trends (part 1) and (part 2) by Andrew W Scott

Acknowledgements

Thanks to the friendly and helpful staff at the Venetian for suffering my many questions about this topic and letting me take pictures of their sign.


Written by: Michael Shackleford

For being one of the most popular real money games, Baccarat is still an enigma for many online casino players. In this guide we will provide you with basic rules for playing baccarat on prediction sites. We start with the bets and continue with introduction of main concepts and the process of the game.

Baccarat Bets

Before each hand, online casino player must place bets within the allowed time. A timer indicates the number of betting seconds that remain. The minimum and maximum bets permitted in the game for each betting alternative are also presented on the sign to the right of the dealer. If by any reasons your connection is closed while bet was placed, your bet wins will not be lost and you will win the prize.

Shuffling Cards in Baccarat

Game-play continues until the cut card is dealt. The current round will be continued using the current shoe. Subsequently the game is paused until a new shuffled shoe is brought to the table and Burning Cards Procedure is made (see relevant section).

Dealing in Baccarat

The dealer is responsible for dealing the cards in every hand. The dealer will initially deal two face-up cards to each the Player and the Banker. The values of these two hands will be compared, after which a third card may be dealt to the Player, the Banker or both.

Baccarat Hand Values

In Baccarat, an ace is worth 1, all face cards and tens are worth 0, and other cards (2-9) are worth their face values. If the cards in a hand add up to 10 or more, 10 is subtracted from the hand to give its final Baccarat point value. This means that 9 is the highest achievable value in Baccarat, and the hand closest to 9 wins. The best hand is thus a two-card hand worth 9, called a natural. The second-best hand is a natural 8.

Third Card Rules

The dealer will sometimes deal a third card to the Player, the Banker or both depending on their respective two-card hands. If either the Player or the Banker has a natural 8 or 9, neither receives a third card. This rule overrides any other third card rule.

  • If the Player’s hand is 5 or less, the Player receives a third card (i.e. hits). Otherwise, the Player stands.
  • If the Player stands and the Banker’s hand is 5 or less, the Banker hits.
  • If the Player hits, the value of the Player’s third card and the value of the Banker’s two-card hand determines if the Banker hits as indicated in the chart below (H=hits, S=stands):

The player wins the round if his bet was placed on the hand closest to 9. In the event of a tie, all bets placed on the Player and Banker are returned in a “push”.

Baccarat Side Bets

It is possible to give the Baccarat player additional betting opportunities in each round even if player doesn’t place main bet:

  • Player Pair, Banker Pair side bets win if the first two cards form a pair, for example a 5 of Spades and a 5 of Diamonds.
  • Either Pair side bet wins if the first two cards on either the “Banker” or the “Player” hand (or both) form any pair on that hand.
  • Perfect Pair side bet wins if the first two “Player” or “Banker” cards form a pair of the same suit, for example a pair of 7 of Diamonds.
  • Big side bet wins if the total number of cards dealt between “Player” and “Banker” is 5 or 6.
  • Small side bet wins if the total number of cards dealt between “Player” and “Banker” is 4

Roadmaps in Baccarat

Many players appreciate the ability to view the results of past Baccarat rounds to look for patterns in an effort to devise a personal strategy of making better predictions in future rounds. For this purpose, it is possible to give the player access to traditional Macau-style scorecards that systematically display the results of previous rounds. Scorecards have traditional names such as the “Big Eye Boy Road”, the “Small Road” and the “Cockroach Road”. The player simply clicks on the appropriate tab to open the desired scorecard.

Statistics in Baccarat

Big Road

This is the main road and it is the road that all other roads are derived from. The big road is fairly simple. It is a grid, six rows deep by twenty columns wide (I’ve seen as few as 36 columns and as many as 50 columns, but it doesn’t really matter). When recording the big road, a hollow red circle represents a banker win, and a hollow blue circle represents a player win.

When the shoe begins, the first result (banker or player, ignore ties for now) is written in the top left corner of the big road. If the second result is the same side as the first, it goes under the first, and as long as the winning side (banker or player) remains the same, circles of the same colour continue down vertically.

When the ‘other side’ comes up, a new column is started, and the process continues through the entire shoe in this fashion. As a result, the big road becomes a series of columns of alternating blue and red hollow circles, with a minimum height of one circle, and no maximum height. Each time the result changes sides between banker and player, a new column is used, so each column corresponds to a run or ‘streak’, allowing easy comparison of the length of streaks.

Ties are not displayed as a separate circle, but simply as a number across the most recent circle drawn, the number indicates the number of consecutive ties. If a tie comes up before there has been any banker or player result yet in the shoe, the number is drawn in the very top left cell in the grid, and then when the first banker or player result is known, that circle is written in the same cell under the number.

Pairs are displayed with a dot on the edge of the circle (red dot for banker pair, blue dot for Player pair). On some displays, natural winners are displayed with a yellow dot in the middle of the circle.

Big Road Grid Baccarat

Bead Plate

Red means banker, blue means player and green means tie, and the symbols used are solid coloured circles representing the result. The first symbol appears in the top left corner of the grid and the road fills down vertically through all six cells of the column, before moving to the second column and those six cells are filled in, and so on. There is no moving to a new column until the previous column is filled, irrespective of the result of each hand.

Derived roads

The derived roads are made up of red and blue symbols: hollow circles for big eye boy, solid circles for the small road, and slashes for the cockroach road. The blue and red do not represent banker/player, but rather represent the state of the shoe. There are no special markings corresponding with ties, pairs or naturals. The derived roads only concern themselves with trends and patterns of banker and player results. The derived roads do not begin with a new shoe, but once it starts, an additional red or blue symbol will be added to that derived road after every hand.

Big Eye Boy

  • Initiates when the hand after the first hand in the second column of the big road.
  • Columns alternate between streaks of red and blue (with a minimum of one row, and no maximum)
  • Upon hitting the bottom of the grid (or an occupied cell due to an earlier dragon), the streak of red or blue turns right to create a dragon
  • If the grid runs out of room to the right, the entire road scrolls left and the column on the far left drops off the screen.

Small Road

Big

Initiates when the hand after the first hand in the third column of the big road.Similar to the Big Eye Boy except it skips the column to the left of the current column in the Big Road.To have enough information to go on, the Small Road must wait until the entry after the first entry in the third column of the Big Road.

Cockroach Pig

Initiates when the hand after the first hand in the fourth column of the big road.

Payouts in Baccarat

  • A winning bet on the Banker pays 1 to 1 minus a 5% commission to the House.
  • A winning bet on the Player pays 1 to 1.
  • A winning bet on a Tie pays 8 to 1.
  • A winning bet on a Player pair pays 11 to 1.
  • A winning bet on a Banker pair pays 11 to 1.
  • A winning bet on a Perfect Pair pays 25 to 1
  • A winning bet on a Either Pair pays 5 to 1
  • A winning bet on Big pays 0.54 : 1
  • A winning bet on Small pays 1.5 : 1

Baccarat Big Road Small Road

Return to Player

Baccarat Big Eye Road

The optimal theoretical payout percentage for Baccarat is:

Baccarat Big Eye Road

  • Banker 98.94%
  • Player 98.76%
  • Tie 85.64%
  • Player pair 89.64%
  • Banker pair 89.64%
  • Either pair 86.29%
  • Perfect Pair 86.97%
  • Small 94.73%
  • Big 95.65%